![]() It’s recommended to install the “Windows Build Support” and “Android Build Support” components to ensure you can build avatars for VRChat. Make sure to install the Unity version specifically mentioned in the VRChat documentation to ensure compatibility.Īfter selecting the Unity version, you’ll need to install the necessary components. Click on the “Add” button, and select the version of Unity recommended by VRChat. Once you have Unity Hub installed, open it and navigate to the “Installs” tab. Unity Hub is a software management tool that allows you to install and manage different versions of Unity. To begin, you’ll need to visit the official Unity website () and download the latest version of Unity Hub. Unity is the game engine that VRChat runs on, and the VRChat SDK allows you to import and edit avatars within Unity. Don't forget to click “Apply” to observe the changes reflected in the scene.The first step in downloading avatars from VRChat is to install Unity and the VRChat Software Development Kit (SDK).Adjust the Scale Factor value until you achieve the desired size.In the “Inspector” tab, navigate to “Model” in the character's settings.In the “Project” tab, select your character.This could result in unintended issues down the line. If you need to modify the character's scale, it's crucial to avoid making direct changes to the Transform component within the scene. This will place a 1x1x1 cube in the scene, allowing for a comparison with your character. Go to “GameObject” > “3D Object” > “Cube”.To gain an understanding of your character's size in relation to the environment, follow these steps: This will set up a new scene where you can work with your imported model. Right-click on the “Project” tab, then select “Create” > “Scene”.You can create a new scene using any of the following methods: You can also import textures in the same manner, or you have the option of dragging them directly into the “Project” tab.Īfter importing both the model and textures, proceed to drag the model into a new scene. To import the FBX model, navigate to: “Assets” > “Import New Asset”. Once you've set up the Unity project with the SDK and have your rigged character ready, it's time to add it to a scene. If this is your initial login using the SDK with your account, you'll need to wait until you gain the ability to upload content to VRChat. For each Unity project where you intend to upload content to VRChat, you'll need to perform the import process separately. Note: When importing the SDK, please be aware that its effects will be limited to the current Unity project. Navigate to “Assets” > “Import Package” and choose the SDK from the designated folder. It's possible that this outcome is coincidental. Therefore, I don't recommend its installation. The requirements and instructions for setting up the SDK are explained in the following link: īased on my personal experience, the setup worked for me without installing the ![]() These elements are essential for the process of uploading your own avatars to the VRChat platform.
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